![]() ![]() In Quality mode, XeSS provided basically no benefit, with only a 3% increase. ![]() That may sound decent, but consider that FSR 2.0 provides a 66% jump. It seems XeSS Lite heavily favors Nvidia’s GPUs at the moment, as XeSS only provided a 24% boost in its Performance mode. The situation is worse with AMD’s RX 6600 XT. XeSS is still providing nearly a 40% boost over native resolution, but DLSS and FSR 2.0 are still significantly ahead (71% and 61%, respectively). XeSS in its Performance mode is a full 18% behind DLSS. DLSS is the performance leader, but FSR 2.0 isn’t far behind (about 6% lower in the Performance mode). With the RTX 3060 Ti and a Ryzen 9 7950X, XeSS trailed in both its Quality and Performance modes. Death Stranding provided the most consistent experience, and it’s the best point of comparison because it includes Nvidia’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution 2.0 (FSR 2.0). That’s the most fitting name because XeSS Lite isn’t the best showcase of Intel’s supersampling tech. To avoid any confusion, I’ll refer to it as “XeSS Lite” for the remainder of this article. We don’t have Arc GPUs yet, so I tested the DP4a version. On Arc GPUs, performance shouldn’t only be better, image quality should be, too. Because of that, the DP4a version uses a simpler upscaling model. Both use AI, but the DP4a version can’t do the calculations nearly as fast as Arc’s dedicated XMX cores. One is for Intel’s Arc Alchemist GPUs, while the other uses DP4a instructions on GPUs that support them. Spotty performanceīefore getting into performance and image quality, it’s important to note that there are upscaling models for XeSS. Although there are glimmers of hope (especially with Arc’s native usage of XeSS), Intel has a lot of work ahead to get XeSS on the level of competing features from AMD and Nvidia. Fitbit Versa 3īugs, lacking performance, and poor image quality have sent XeSS off to a rough start. ![]()
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